/*
 * Blower.h
 *
 *  Created on: Jul 13, 2009
 *      Author: scott
 */

#ifndef BLOWER_H_
#define BLOWER_H_

#include "Weapon.h"

class UprightVac: public Weapon {
private:
public:
	UprightVac(SceneGraphNode * parent = NULL, bool ownsChildren = false);
	virtual ~UprightVac();

	virtual void switchTo();
	virtual void use();
	virtual void switchFrom();
};

#endif /* BLOWER_H_ */
